Baby Dragon From Clash Royale Hog Rider Clash Royale

"Burps fireballs from the heaven that deal surface area impairment. Babe dragons hatch beautiful, hungry and gear up for a barbeque."

The Baby Dragon card is unlocked from the Bone Pit (Arena ii). It is a brusk-ranged expanse damage flying troop with moderately high hitpoints and moderately low damage. The Baby Dragon is a pocket-sized, greenish infant dragon with short, stubby wings. A Baby Dragon card costs 4 Elixir to deploy.

Strategy

  • It tin be countered by any air-targeting troop if it is distracted past another unit. If the Babe Dragon is surrounded by troops that are not one-shot by information technology, such as Minions or the Minion Horde, it will be taken out very chop-chop since it takes multiple hits to defeat them.
  • The Infant Dragon's area harm allows it to effectively support and protect tanks such every bit the Giant and the Giant Skeleton from swarms. This is more effective due to its power to fly, allowing it to attack without endangering itself to as many cards. Still, because the Baby Dragon doesn't do much damage per attack, players should consider supporting information technology with other, high damage per 2d troops.
  • A lone Baby Dragon is quite easy to counter due to its low harm and relatively short attacking range. Musketeer and Mega Minion are the about effective due to their loftier damage per 2nd and similar Elixir cost to the Baby Dragon.
    • Hunter can counter the Baby Dragon provided he is placed straight beside it, making him able to two-shot it.
    • If the Baby Dragon has locked on to something else, frailer troops such as the Spear Goblins, Minions or Archers can safely deal considerable impairment.
    • If the back up of a Crown Belfry is available, even tanks that practise not target troops or air units can soak the Baby Dragon'southward hits for long plenty that the tower is able to take it out on its own.
  • If split, Archers tin can take it out as the Babe Dragon will non splash on to the second Archer. This tin can also work with Spear Goblins; nonetheless, this requires incredibly precise timing and, in most cases, another carte du jour is required, usually resulting in a negative Elixir merchandise.
  • The Inferno Tower and the Inferno Dragon are reliable counters to the Infant Dragon. Because the Infernos' damage intensifies over time against higher wellness units, they will take down the Baby Dragon without taking much damage in return. Although this is non a positive Elixir merchandise, the former will often notwithstanding stay live long plenty to defend a few other troops, while the latter tin can be used for a counterattack.
  • If the opponent has placed a tank in front end of the Baby Dragon, an Inferno menu will burn straight through both of them, negating the combo for a major Elixir reward. If using the Inferno Dragon, place it and so that information technology targets the Babe Dragon start, and so the tank, to maximize the amount of health the Inferno Dragon volition have remaining. This is not necessary with the Inferno Tower every bit its lifetime means it will decay soon regardless.
  • The Tesla can counter the Baby Dragon easily, although 1 should prioritize using it to tackle dangerous building-targeting troops if they are nowadays.
  • A Tombstone tin distract the Baby Dragon long enough for the Crown Tower to take it out.
  • The Baby Dragon pairs well with Spear Goblins. The Baby Dragon's high health and fast speed allow the Spear Goblins to damage a Crown Tower while the Baby Dragon tanks the Crown Tower'southward shots.
  • Despite its depression damage output, information technology is not wise to ignore a lonely Baby Dragon on a Crown Belfry since it can inflict substantial chip damage.
  • It is constructive to pair the Baby Dragon with the Prince since nearly common counters to the latter is easily decimated by the onetime. Nevertheless, large swarms such equally the Skeleton Army can still defeat the Prince due to the Babe Dragon's boring hitspeed and rather small splash radius.
  • The Baby Dragon can weaken Barbarians, allowing the role player'southward Crown Towers to accept care of them.
  • Pairing the Baby Dragon with the Inferno Dragon is a adept idea since the Baby Dragon takes care of small swarms while the Inferno Dragon takes down high health units; this is known equally the Double Dragon Combo. However, this combo is vulnerable to some ranged troop cards like the Wizard, Minion Horde, Electro Wizard or spells like Rocket.
  • Past placing a Infant Dragon at the leftmost or rightmost side of the Arena, information technology will be able to ignore buildings placed in the heart of the Arena, thereby reducing the effectiveness of kiting.
  • When using this to support a Slow or Medium speed troop, such as a Giant, it is best to place the Babe Dragon a good distance behind the tank. Otherwise, the Baby Dragon will outpace them, and volition get targeted beginning by the Princess Tower, which weakens the combo.
  • The Baby Dragon pairs well with the Balloon. Not only does it protect the Balloon for air swarms similar Bats, only its loftier speed and mass tin push the Balloon closer to the Princess Tower, making it make it there earlier.
  • Occasionally, the Infant Dragon can be used to snipe a defensive edifice on the enemy side. The Baby Dragon has decent range and tin fly, allowing it to set on the edifice without being exposed into the opposing Princess Towers.
  • The Infant Dragon can be used as a tank for more fragile units like Skeletons spawned from a Graveyard. Employ this after your Infant Dragon has defended against something and is going for a counterattack.
  • The Infant Dragon has a limited area of effect with its set on. A Tornado can mitigate this, allowing information technology to hit more troops at once. This is more effective when it besides hits an enemy Crown Tower, especially if opposing air troops are pushed towards the Crown Tower by the Tornado.

History

  • The Baby Dragon card was released with Clash Royale'southward soft launch on 4/one/16.
  • On 29/ii/16, the March 2016 Update changed the Baby Dragon then that it would no longer stop its attack if its target dies during the attack animation.
  • On 3/5/sixteen, the May 2016 Update fixed the "range bug" and decreased the Baby Dragon'southward range to 3 (from 3.5), but its effective range remained unchanged.
  • On 24/8/16, a Balance Update increased the Baby Dragon's hit speed to ane.half-dozen seconds (from 1.8 seconds).
  • On 13/2/17, a Residual Update increased the Babe Dragon'south range to 3.five (from 3).
  • On vi/eight/18, a Balance Update increased the Babe Dragon's hit speed to 1.v seconds (from 1.6 seconds) but permit it to be knocked back as well.
  • On 5/9/18, the September 2018 Update changed the Baby Dragon's carte du jour description. It used to read "Flying troop that deals area damage. Baby dragons hatch cute, hungry and gear up for a barbeque."
  • On 4/eleven/xix, a Balance Update decreased the Baby Dragon's hitpoints by iv.five%.
  • On v/5/20, a Remainder Update decreased the Baby Dragon's hitpoints past 8%.
  • The 2021 Quarter 2 Update moved the Loonshit to unlock the Baby Dragon from Grooming Camp (Tutorial) to Bone Pit (Arena 2).
  • On 27/10/21, the 2021 Quarter 3 Update increased the level cap of all cards to 14 (from xiii).

Trivia

  • The Babe Dragon are 1 of 5 troops that originated from Clash Royale and appear in Clash Quest, the others beingness Spear Goblins, Fire Spirit, Bomber, and Prince.
  • It is ane of 3 troops that are "miniature" versions of another troop in Disharmonism of Clans, the others being the Mini P.E.K.K.A and Electro Dragon. They are smaller versions of Dragon, P.E.K.K.A and CoC's incarnation of the Electro Dragon, respectively.
  • Co-ordinate to Supercell, the Dragon from Clash of Clans was originally going to be in Clash Royale, simply was then changed to Infant Dragon because the Dragon's wings were too big that will embrace a great part of the battleground.
  • In Clash Quest, the Infant Dragon is shown to take a father, the Papa Dragon.
  • The Baby Dragon is one of 10 troop cards that inspired a troop in Clash of Clans. The others are the Miner, the Night Witch, the Ice Wizard, the Bomber, the Skeleton Butt, the Battle Ram, the Behemothic Skeleton, the Royal Ghost, and the Water ice Golem.
  • The Baby Dragon is the subject of 4 Emotes.
  • In the carte du jour'south art, the Baby Dragon'southward tongue is blueish, but in its Emotes, the Baby Dragon's natural language is red. This does not depict an enemy Babe Dragon, equally the spikes on its head are withal bluish in its Emotes.

Baby Dragon From Clash Royale Hog Rider Clash Royale

Source: https://clashroyale.fandom.com/wiki/Baby_Dragon

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